SuperSplat
0:00
Retina Display
Gaming Controls
Control Preview
Left Stick
Yaw / Throttle
Right Stick
Roll / Pitch
ELRS Controller Config
Desktop
Touch

Orbit Mode

Orbit Left Mouse
Pan Right Mouse
Zoom Mouse Wheel
Set Focus Double Click
Frame Scene F
Reset Camera R

Fly Mode

Look Around Click + Drag
Pan Right Mouse
Move W,S,A,D

Walk Mode

Walk To Click
Look Around Click + Drag
Look Around Mouse
Move W,S,A,D
Jump Space

Mode Switching

Orbit Mode 1
Fly Mode 2
Walk Mode 3
Voxel Overlay V
Play / Pause Space
Toggle Help H

Orbit Mode

Orbit One Finger Drag
Pan Two Finger Drag
Zoom Pinch
Set Focus Double Tap

Fly Mode

Look Around Touch + Drag
Move Pinch / Two Finger Drag
Look Around Touch + Drag
Move Joystick

Walk Mode

Walk To Tap
Look Around Touch + Drag
Look Around Touch + Drag
Move Joystick
Jump Tap

Flight Control

Performance / Quality

Detail Distance 5
Radius of the full-detail bubble. Lower = distant areas drop to fewer splats sooner (near stays sharp); higher = keep detail further out.
Splat Budget (M) 4.0
Overall cap on total gaussians. Lower = uniformly coarser everywhere (hard performance limit). Only affects LOD scenes.

Real-time Joystick Preview

THR/RUD · LEFT
AIL/ELE · RIGHT
AIL
0.00
ELE
0.00
THR
0.00
RUD
0.00

Channel Mapping

CH1 AIL
CH2 ELE
CH3 THR
CH4 RUD

Flight Physics

Thrust (m/s²) 15
Gravity (m/s²) 1.7
World Scale ×1.00
Scene units differ per capture — this multiplies thrust & gravity so flight speed matches the scene's real size. Remembered per scene in this browser.

Camera & Inertia

FOV (°) 90
Tilt (°) 0
Rot Inertia 16

Rate Curves (Expo)

ROLL
Rate (°/s)
360
Expo
0.75
PITCH
Rate (°/s)
180
Expo
0.75
YAW
Rate (°/s)
360
Expo
0.75
THR
Rate
1.00
Expo
0.30
ROLL
PITCH
YAW
THR

Config Import/Export