SuperSplat
0:00
Retina Display
Gaming Controls
Control Preview
Left Stick
Yaw / Throttle
Right Stick
Roll / Pitch
ELRS Controller Config
Apply Config
Frame
Reset
Desktop
Touch
Orbit Mode
Orbit
Left Mouse
Pan
Right Mouse
Zoom
Mouse Wheel
Set Focus
Double Click
Frame Scene
F
Reset Camera
R
Fly Mode
Look Around
Click + Drag
Pan
Right Mouse
Move
W,S,A,D
Walk Mode
Walk To
Click
Look Around
Click + Drag
Look Around
Mouse
Move
W,S,A,D
Jump
Space
Mode Switching
Orbit Mode
1
Fly Mode
2
Walk Mode
3
Voxel Overlay
V
Play / Pause
Space
Toggle Help
H
Orbit Mode
Orbit
One Finger Drag
Pan
Two Finger Drag
Zoom
Pinch
Set Focus
Double Tap
Fly Mode
Look Around
Touch + Drag
Move
Pinch / Two Finger Drag
Look Around
Touch + Drag
Move
Joystick
Walk Mode
Walk To
Tap
Look Around
Touch + Drag
Look Around
Touch + Drag
Move
Joystick
Jump
Tap
⚙ Flight Settings
Flight Control
Exit
Performance / Quality
画质 QUALITY
均衡 BALANCED
流畅 FAST
Detail Distance
5
Radius of the full-detail bubble. Lower = distant areas drop to fewer splats sooner (near stays sharp); higher = keep detail further out.
Splat Budget (M)
4.0
Overall cap on total gaussians. Lower = uniformly coarser everywhere (hard performance limit). Only affects LOD scenes.
FPS overlay
Real-time Joystick Preview
THR/RUD · LEFT
AIL/ELE · RIGHT
AIL
0.00
ELE
0.00
THR
0.00
RUD
0.00
Channel Mapping
CH1 AIL
DETECT
INV
CH2 ELE
DETECT
INV
CH3 THR
DETECT
INV
CH4 RUD
DETECT
INV
Flight Physics
Thrust (m/s²)
15
Gravity (m/s²)
1.7
World Scale
×1.00
Scene units differ per capture — this multiplies thrust & gravity so flight speed matches the scene's real size. Remembered per scene in this browser.
Camera & Inertia
FOV (°)
90
Tilt (°)
0
Rot Inertia
16
Rate Curves (Expo)
ROLL
Rate (°/s)
360
Expo
0.75
PITCH
Rate (°/s)
180
Expo
0.75
YAW
Rate (°/s)
360
Expo
0.75
THR
Rate
1.00
Expo
0.30
ROLL
PITCH
YAW
THR
Config Import/Export
Export Config
Import Config